javafx image
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In JavaFX, the Image
class represents an image that can be displayed on the screen. You can use it to load images from a file or from a URL, and display them in an ImageView
object. Here's an example of how to create and use an Image
object:
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.image.Image; import javafx.scene.image.ImageView; import javafx.scene.layout.Pane; import javafx.stage.Stage; public class MyJavaFXApp extends Application { @Override public void start(Stage primaryStage) { // Load an image from a file Image image = new Image("file:myimage.jpg"); // Create an ImageView object and set the image on it ImageView imageView = new ImageView(image); // Create a pane and add the ImageView to it Pane pane = new Pane(); pane.getChildren().add(imageView); // Create a scene and set it on the stage Scene scene = new Scene(pane, 300, 250); primaryStage.setScene(scene); // Show the stage primaryStage.show(); } public static void main(String[] args) { launch(args); } }
In this example, we load an image from a file named myimage.jpg
using the Image
constructor. We then create an ImageView
object and set the Image
object as its content. Finally, we create a Pane
object and add the ImageView
to it, and set the Pane
object as the content of the Scene
object, which is displayed on the screen. You can also load images from a URL by passing the URL string to the Image
constructor.