javafx scene
In JavaFX, the Scene
class is used to represent the visual elements of a JavaFX application, including the layout, graphics, and user interface components. A scene is attached to a Stage
object, which is a top-level container for the user interface of an application.
Here's an example of how to create and use a Scene
in a JavaFX application:
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.layout.StackPane; import javafx.stage.Stage; public class MyJavaFXApp extends Application { @Override public void start(Stage primaryStage) { // Create a button and add it to a StackPane layout Button button = new Button("Click me!"); StackPane layout = new StackPane(button); // Create a Scene object with the layout and set it on the stage Scene scene = new Scene(layout, 300, 200); primaryStage.setScene(scene); // Show the stage primaryStage.show(); } public static void main(String[] args) { launch(args); } }
In this example, we create a simple Scene
with a single Button
component in a StackPane
layout. The StackPane
layout centers the button within the scene. We then set the Scene
on the Stage
using the setScene()
method, and display the stage by calling the show()
method.
The Scene
class provides a number of methods for managing the visual elements of a JavaFX application. You can set the background color of the scene, add or remove nodes from the scene graph, and manipulate the layout of nodes using various layout managers. You can also register event handlers on nodes within the scene to handle user input or respond to changes in the application state.