Kotlin Class and Objects

In Kotlin, you can define classes using the class keyword. Here's an example of a simple class:

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class Person(val name: String, var age: Int) {
    fun speak() {
        println("My name is $name and I am $age years old.")
    }
}

In this example, we have defined a class called Person with two properties: name of type String, and age of type Int. The val keyword before the name property indicates that it is immutable (i.e., read-only), whereas the var keyword before the age property indicates that it is mutable (i.e., read-write). We have also defined a method called speak that prints a message to the console using the name and age properties.

To create an instance of a class, you can use the new keyword or simply call the class constructor directly. Here's an example:

val person = Person("Alice", 30)
person.speak()

In this example, we create an instance of the Person class by calling its constructor with the arguments "Alice" and 30. We store the resulting object in a variable called person. We can then call the speak method on the person object to print the message "My name is Alice and I am 30 years old." to the console.

Kotlin also supports object-oriented programming concepts such as inheritance, polymorphism, and encapsulation. You can define subclasses using the : symbol, and override methods using the override keyword. Here's an example:

open class Animal(val name: String) {
    open fun speak() {
        println("I am an animal.")
    }
}

class Cat(name: String) : Animal(name) {
    override fun speak() {
        println("Meow!")
    }
}

val animal = Animal("Generic Animal")
animal.speak() // prints "I am an animal."

val cat = Cat("Whiskers")
cat.speak() // prints "Meow!"

In this example, we have defined two classes: Animal and Cat. The Animal class has a property name of type String, and a method speak that prints the message "I am an animal." to the console. The Cat class is a subclass of Animal that overrides the speak method to print the message "Meow!" instead.

We then create an instance of the Animal class called animal, and an instance of the Cat class called cat. We call the speak method on both objects, and the output is different because the Cat class overrides the speak method.

Finally, note that Kotlin supports data classes, which are classes that are designed primarily to hold data, rather than provide behavior. Data classes automatically generate useful methods such as toString, equals, and hashCode based on their properties. Here's an example:

data class Point(val x: Int, val y: Int)

val point = Point(1, 2)
println(point) // prints "Point(x=1, y=2)"

In this example, we have defined a data class called Point with two properties: x and y of type Int. We create an instance of the Point class called point, and print it to the console using the println function. The output is automatically generated by the toString method provided by the data class, which displays the values of the x and