如何判断一条线是否与 C# 中的多边形相交?
声明:本页面是StackOverFlow热门问题的中英对照翻译,遵循CC BY-SA 4.0协议,如果您需要使用它,必须同样遵循CC BY-SA许可,注明原文地址和作者信息,同时你必须将它归于原作者(不是我):StackOverFlow
原文地址: http://stackoverflow.com/questions/1119451/
Warning: these are provided under cc-by-sa 4.0 license. You are free to use/share it, But you must attribute it to the original authors (not me):
StackOverFlow
How to tell if a line intersects a polygon in C#?
提问by svanerik
I have a question very similar to this:
我有一个与此非常相似的问题:
I am searching for a method (in C#) that tells if a line is intersecting an arbitrary polygon.
我正在寻找一种方法(在 C# 中)可以判断一条线是否与任意多边形相交。
I think the algorithm by Chris Marasti-Georgwas very helpful, but missing the most important method, i.e. line to line intersection.
我认为Chris Marasti-Georg的算法非常有帮助,但缺少最重要的方法,即线与线相交。
Does anyone know of a line intersection method to complete Chris Marasti-Georg's code or have anything similar?
有没有人知道完成 Chris Marasti-Georg 代码的线交叉方法或有类似的方法?
Is there a built-in code for this in C#?
在 C# 中是否有内置代码?
This method is for use with the Bing Maps algorithm enhanced with a forbidden area feature. The resulting path must not pass through the forbidden area (the arbitrary polygon).
此方法用于通过禁用区域功能增强的 Bing 地图算法。生成的路径不得穿过禁区(任意多边形)。
采纳答案by Mike J
There is no builtin code for edge detection built into the .NET framework.
.NET 框架中没有用于边缘检测的内置代码。
Here's code (ported to C#) that does what you need (the actual algorithm is found at comp.graphics.algorithms on Google groups) :
这是可以满足您需要的代码(移植到 C#)(实际算法可在 Google 群组的 comp.graphics.algorithms 中找到):
public static PointF FindLineIntersection(PointF start1, PointF end1, PointF start2, PointF end2)
{
float denom = ((end1.X - start1.X) * (end2.Y - start2.Y)) - ((end1.Y - start1.Y) * (end2.X - start2.X));
// AB & CD are parallel
if (denom == 0)
return PointF.Empty;
float numer = ((start1.Y - start2.Y) * (end2.X - start2.X)) - ((start1.X - start2.X) * (end2.Y - start2.Y));
float r = numer / denom;
float numer2 = ((start1.Y - start2.Y) * (end1.X - start1.X)) - ((start1.X - start2.X) * (end1.Y - start1.Y));
float s = numer2 / denom;
if ((r < 0 || r > 1) || (s < 0 || s > 1))
return PointF.Empty;
// Find intersection point
PointF result = new PointF();
result.X = start1.X + (r * (end1.X - start1.X));
result.Y = start1.Y + (r * (end1.Y - start1.Y));
return result;
}
回答by Lou Franco
This article looks like it will help
这篇文章看起来会有所帮助
http://www.codeproject.com/KB/recipes/2dpolyclip.aspx
http://www.codeproject.com/KB/recipes/2dpolyclip.aspx
This code is a two-dimensional polygon-clipping algorithm that determines precisely where a line intersects with a polygon border. This code works for both concave and convex polygons of completely arbitrary shape and is able to handle any line orientation.
此代码是一种二维多边形裁剪算法,可精确确定线与多边形边界相交的位置。此代码适用于完全任意形状的凹面和凸面多边形,并且能够处理任何线方向。
回答by D.Rosado
To detect collisions between polygons in our silverlight map project, we're using clipper library:
为了检测 Silverlight 地图项目中多边形之间的碰撞,我们使用了 Clipper 库:
Free for commercial use, small size, great performance and very easy to use.
免费用于商业用途,体积小,性能好,非常易于使用。
回答by jdpilgrim
Slightly off topic, but if the line is infiniteI think there's a much simpler solution:
稍微偏离主题,但如果这条线是无限的,我认为有一个更简单的解决方案:
The line does not go through the polygon if all the point lie on the same sideof the line.
如果所有点都位于线的同一侧,则线不会穿过多边形。
With help from these two:
在这两个人的帮助下:
- Using linq or otherwise, how do check if all list items have the same value and return it, or return an “otherValue” if they don't?
- Determine which side of a line a point lies
I got this little gem:
我得到了这个小宝石:
public class PointsAndLines
{
public static bool IsOutside(Point lineP1, Point lineP2, IEnumerable<Point> region)
{
if (region == null || !region.Any()) return true;
var side = GetSide(lineP1, lineP2, region.First());
return
side == 0
? false
: region.All(x => GetSide(lineP1, lineP2, x) == side);
}
public static int GetSide(Point lineP1, Point lineP2, Point queryP)
{
return Math.Sign((lineP2.X - lineP1.X) * (queryP.Y - lineP1.Y) - (lineP2.Y - lineP1.Y) * (queryP.X - lineP1.X));
}
}