在 C# 中生成颜色渐变
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Generate Color Gradient in C#
提问by Graviton
My question here is similar to the question here, except that I am working with C#.
I have two colors, and I have a predefine steps. How to retrieve a list of Color
s that are the gradients between the two?
我有两种颜色,我有一个预定义的步骤。如何检索作为Color
两者之间梯度的s列表?
This is an approach that I tried, which didn't work:
这是我尝试过的一种方法,但不起作用:
int argbMax = Color.Chocolate.ToArgb();
int argbMin = Color.Blue.ToArgb();
var colorList = new List<Color>();
for(int i=0; i<size; i++)
{
var colorAverage= argbMin + (int)((argbMax - argbMin) *i/size);
colorList.Add(Color.FromArgb(colorAverage));
}
If you try the above code, you will find that a gradual increase in argb
doesn't correspond to a visual gradual increase in the color.
如果你尝试上面的代码,你会发现argb
颜色的逐渐增加并不对应于颜色的视觉逐渐增加。
Any idea on this?
对此有什么想法吗?
采纳答案by David M
You will have to extract the R, G, B components and perform the same linear interpolation on each of them individually, then recombine.
您必须提取 R、G、B 分量并对它们中的每一个单独执行相同的线性插值,然后重新组合。
int rMax = Color.Chocolate.R;
int rMin = Color.Blue.R;
// ... and for B, G
var colorList = new List<Color>();
for(int i=0; i<size; i++)
{
var rAverage = rMin + (int)((rMax - rMin) * i / size);
var gAverage = gMin + (int)((gMax - gMin) * i / size);
var bAverage = bMin + (int)((bMax - bMin) * i / size);
colorList.Add(Color.FromArgb(rAverage, gAverage, bAverage));
}
回答by Oliver
Maybe this function can help:
也许这个功能可以帮助:
public IEnumerable<Color> GetGradients(Color start, Color end, int steps)
{
Color stepper = Color.FromArgb((byte)((end.A - start.A) / (steps - 1)),
(byte)((end.R - start.R) / (steps - 1)),
(byte)((end.G - start.G) / (steps - 1)),
(byte)((end.B - start.B) / (steps - 1)));
for (int i = 0; i < steps; i++)
{
yield return Color.FromArgb(start.A + (stepper.A * i),
start.R + (stepper.R * i),
start.G + (stepper.G * i),
start.B + (stepper.B * i));
}
}
回答by Steinwolfe
public static List<Color> GetGradientColors(Color start, Color end, int steps)
{
return GetGradientColors(start, end, steps, 0, steps - 1);
}
public static List<Color> GetGradientColors(Color start, Color end, int steps, int firstStep, int lastStep)
{
var colorList = new List<Color>();
if (steps <= 0 || firstStep < 0 || lastStep > steps - 1)
return colorList;
double aStep = (end.A - start.A) / steps;
double rStep = (end.R - start.R) / steps;
double gStep = (end.G - start.G) / steps;
double bStep = (end.B - start.B) / steps;
for (int i = firstStep; i < lastStep; i++)
{
var a = start.A + (int)(aStep * i);
var r = start.R + (int)(rStep * i);
var g = start.G + (int)(gStep * i);
var b = start.B + (int)(bStep * i);
colorList.Add(Color.FromArgb(a, r, g, b));
}
return colorList;
}
回答by jocull
Oliver's answer was very close... but in my case some of my stepper numbers needed to be negative. When converting the stepper values into a Color
struct my values were going from negative to the higher values e.g. -1 becomes something like 254. I setup my step values individually to fix this.
Oliver 的回答非常接近......但就我而言,我的一些步进器数字需要为负数。将步进值转换为Color
结构体时,我的值从负值变为较高值,例如 -1 变为 254 之类的值。我单独设置了步长值以解决此问题。
public static IEnumerable<Color> GetGradients(Color start, Color end, int steps)
{
int stepA = ((end.A - start.A) / (steps - 1));
int stepR = ((end.R - start.R) / (steps - 1));
int stepG = ((end.G - start.G) / (steps - 1));
int stepB = ((end.B - start.B) / (steps - 1));
for (int i = 0; i < steps; i++)
{
yield return Color.FromArgb(start.A + (stepA * i),
start.R + (stepR * i),
start.G + (stepG * i),
start.B + (stepB * i));
}
}
回答by MartinCermak
Use double instead of int:
使用 double 代替 int:
double stepA = ((end.A - start.A) / (double)(steps - 1));
double stepR = ((end.R - start.R) / (double)(steps - 1));
double stepG = ((end.G - start.G) / (double)(steps - 1));
double stepB = ((end.B - start.B) / (double)(steps - 1));
and:
和:
yield return Color.FromArgb((int)start.A + (int)(stepA * step),
(int)start.R + (int)(stepR * step),
(int)start.G + (int)(stepG * step),
(int)start.B + (int)(stepB * step));
回答by William
Combining this answerwith the idea from several other answers to use floating-point steps, here's a complete method snippet for stepping with floating point. (With integer stepping, I had been getting asymmetrical gradient colors in a 16-color gradient from blue to red.)
将此答案与其他几个使用浮点步骤的答案的想法相结合,这是一个使用浮点步进的完整方法片段。(通过整数步进,我得到了从蓝色到红色的 16 色渐变中的不对称渐变颜色。)
Important difference in this version: you pass the total number of colors you want in the returned gradient sequence, not the number of steps to take within the method implementation.
此版本的重要区别:您在返回的渐变序列中传递所需的颜色总数,而不是方法实现中要采取的步骤数。
public static IEnumerable<Color> GetColorGradient(Color from, Color to, int totalNumberOfColors)
{
if (totalNumberOfColors < 2)
{
throw new ArgumentException("Gradient cannot have less than two colors.", nameof(totalNumberOfColors));
}
double diffA = to.A - from.A;
double diffR = to.R - from.R;
double diffG = to.G - from.G;
double diffB = to.B - from.B;
var steps = totalNumberOfColors - 1;
var stepA = diffA / steps;
var stepR = diffR / steps;
var stepG = diffG / steps;
var stepB = diffB / steps;
yield return from;
for (var i = 1; i < steps; ++i)
{
yield return Color.FromArgb(
c(from.A, stepA),
c(from.R, stepR),
c(from.G, stepG),
c(from.B, stepB));
int c(int fromC, double stepC)
{
return (int)Math.Round(fromC + stepC * i);
}
}
yield return to;
}