Html FabricJS:始终在画布上居中对象
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FabricJS: Always Center Object on Canvas
提问by Robert
is it possible to ALWAYS center an object on a fabricjs canvas?
是否可以始终将对象放在 fabricjs 画布上?
Background: I am building a webtool that makes it easy to create complex animations using fabricjs. I want to be able to set the canvas size to 100% for both width and height. Thus I want to place all my objects at the center and add an X/Y offset to it. When I resize the canvas later on I can readjust the objects from center using the x/y offset.
背景:我正在构建一个网络工具,可以轻松地使用fabricjs 创建复杂的动画。我希望能够将画布大小的宽度和高度都设置为 100%。因此,我想将所有对象放在中心并为其添加 X/Y 偏移。当我稍后调整画布大小时,我可以使用 x/y 偏移量从中心重新调整对象。
Is there such a build in function? Or should I simply add a property to the object and if the canvas is being resized - check all objects for that property and readjust the object's position from the new canvas' center?
有这样的内置功能吗?或者我应该简单地向对象添加一个属性,如果画布正在调整大小 - 检查该属性的所有对象并从新画布的中心重新调整对象的位置?
Regards and Thanks Robert
问候和感谢罗伯特
回答by Darryl Hebbes
Or you can center the object like so
或者你可以像这样将对象居中
// add the image object
Canvas.add(oImg)
// set the object to be centered to the Canvas
Canvas.centerObject(oImg);
Canvas.setActiveObject(oImg);
Canvas.renderAll();
回答by cyberpantz
Fabric objects have the following methods for centering:
Fabric 对象具有以下居中方法:
obj.center(); // Centers object vertically and horizontally on canvas to which is was added last
obj.centerV(); // Centers object vertically on canvas to which it was added last
obj.centerH(); // Centers object horizontally on canvas to which it was added last
I don't see anything about offset in the docs.
我在文档中没有看到任何关于偏移量的内容。
Something like the following would probably work
像下面这样的东西可能会起作用
var canvas = new fabric.Canvas('c');
$(window).resize(function(){
var w = $(window).width();
var h = $(window).height();
var center = {x:w / 2, y:h / 2);
canvas.setDimensions({width:w,height:h});
canvas.forEachObject(function(obj){
obj.set({
left : center.x + obj.offsetLeft,
top : center.y + + obj.offsetTop,
});
obj.setCoords();
});
// need to call calcOffset whenever the canvas resizes
canvas.calcOffset();
canvas.renderAll();
});