Html 如何检查画布是否为空白?

声明:本页面是StackOverFlow热门问题的中英对照翻译,遵循CC BY-SA 4.0协议,如果您需要使用它,必须同样遵循CC BY-SA许可,注明原文地址和作者信息,同时你必须将它归于原作者(不是我):StackOverFlow 原文地址: http://stackoverflow.com/questions/17386707/
Warning: these are provided under cc-by-sa 4.0 license. You are free to use/share it, But you must attribute it to the original authors (not me): StackOverFlow

提示:将鼠标放在中文语句上可以显示对应的英文。显示中英文
时间:2020-08-29 10:37:17  来源:igfitidea点击:

How to check if a canvas is blank?

javascripthtmlcanvas

提问by user2535056

How can I check, if a HTML5 canvas is blank or has colored pixels. Is there a fast method?

如何检查 HTML5 画布是否为空白或具有彩色像素。有没有快速的方法?

<canvas width="200" height="200"></canvas>

回答by Austin Brunkhorst

Faster: Using context.getImageData()to find "colored" pixels (non-zero values)

更快:context.getImageData()用于查找“彩色”像素(非零值)

// returns true if all color channels in each pixel are 0 (or "blank")
function isCanvasBlank(canvas) {
  return !canvas.getContext('2d')
    .getImageData(0, 0, canvas.width, canvas.height).data
    .some(channel => channel !== 0);
}

As @Kaiidopoints out, you can get even better performance by enumerating over a Uint32Arrayof pixels instead of each color channel in every pixel.

正如@Kaiido指出的那样,您可以通过枚举一个Uint32Array像素而不是每个像素中的每个颜色通道来获得更好的性能。

// returns true if every pixel's uint32 representation is 0 (or "blank")
function isCanvasBlank(canvas) {
  const context = canvas.getContext('2d');

  const pixelBuffer = new Uint32Array(
    context.getImageData(0, 0, canvas.width, canvas.height).data.buffer
  );

  return !pixelBuffer.some(color => color !== 0);
}

Slower: Comparing data URLs with a blank canvas

较慢:将数据 URL 与空白画布进行比较

function isCanvasBlank(canvas) {
  const blank = document.createElement('canvas');

  blank.width = canvas.width;
  blank.height = canvas.height;

  return canvas.toDataURL() === blank.toDataURL();
}

Benchmark

基准

Demo

演示

document.getElementById('check').addEventListener('click', function() {
  const blank = isCanvasBlank(document.getElementById('canvas'));

  alert(blank ? 'blank' : 'not blank');
});

document.getElementById('draw').addEventListener('click', function() {
  drawOnCanvas(document.getElementById('canvas'));
});

document.getElementById('clear').addEventListener('click', function() {
  const canvas = document.getElementById('canvas');

  canvas.getContext('2d').clearRect(0, 0, canvas.width, canvas.height);
});

function isCanvasBlank(canvas) {
  const context = canvas.getContext('2d');

  const pixelBuffer = new Uint32Array(
    context.getImageData(0, 0, canvas.width, canvas.height).data.buffer
  );

  return !pixelBuffer.some(color => color !== 0);
}

function drawOnCanvas(canvas) {
  const context = canvas.getContext('2d');

  context.fillStyle = '#' + Math.floor(Math.random() * 0xFFFFFF).toString(16);

  context.fillRect(Math.floor(Math.random() * canvas.width),
    Math.floor(Math.random() * canvas.height),
    Math.floor(Math.random() * canvas.width),
    Math.floor(Math.random() * canvas.height));
}
canvas {
  display: block;
  margin-top: 10px;
  border: 1px solid black;
}
<button id="check"> Check </button>
<button id="draw"> Draw </button>
<button id="clear"> Clear </button>
<canvas id="canvas" width="200" height="200"></canvas>